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- Path: grafix.xs4all.nl!john.hendrikx
- Date: Mon, 29 Jan 96 20:54:07 GMT+1
- Newsgroups: comp.sys.amiga.programmer
- Distribution: world
- Subject: Re: Demo/game to OS friendly part II
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- From: john.hendrikx@grafix.xs4all.nl (John Hendrikx)
- Message-ID: <john.hendrikx.4a83@grafix.xs4all.nl>
- Organization: Grafix Attack BBS Holland
-
- In a message of 28 Jan 96 Michael Van Elst wrote to All:
-
- >> Protrackersongs often use the same sample on 2 channels.
-
- MVE> Is that a problem ?
-
- >> No problem for a good replay-code, but a big problem for audio.device.
-
- MVE> Not at all. Why do you think so ?
-
- Some players (using audio.device ??) seem to have trouble starting 2 samples at
- exactly the same time. If the sample is the same then you can hear a very
- special effect as the two samples 'interact' which each other, while that
- wasn't what was intended. Audio.device (or maybe wrong usage of it?) could
- well be the cause of this.
-
- >> Audio.device has timing problems, thus produces wierd, unpredictable
- >> phasing effects.
-
- Yes, that's exactly what I meant above.
-
- MVE> Not really.
-
- Sure?
-
- Grtz John
-
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